Vision — Real-Time

Real-Time Super Resolution and Frame Interpolation

2024 — 2025

I worked on real-time AI algorithms for games, using software-hardware co-design across the NPU and GPU to make gameplay smoother, reduce power consumption, and improve the rendering pipeline as a whole. The technical note below goes deeper into the methods and tradeoffs behind this work.

A sequence of rendered frames progressing from coarse input to reconstructed output Technical note Real-Time Super Resolution and Frame Generation for Mobile Games A longer look at real-time super resolution and frame generation for mobile games. Read the article

Two reconstruction paths

Super resolution. Reconstructing the current frame from a lower-resolution render.
Frame interpolation. Generating an intermediate frame between rendered source frames.